Hi! I’ve looked through the documentation and found no solution yet.
I’m trying to create a sprite when some action happens, and when the action ends, I want sprite to disappear. The thing is, when I’m using delete_sprite
or empty_sprites
that’s what I get after loading or Continue game:
I found a trick, to hide the sprites with moving these .x to -1000 or somewhere further, but seems there should be a proper solution as I still have to consider set_screen animations on which the sprite is “loaded” again with such a flow?