Can skill check audio triggers be configured to only play for active checks?

I’m pretty sure it’s not possible, but wanted to check–can audio triggers for skill checks be configured to not play for passive checks?

If not, is it possible to hide a passive skill failure? Basically, my takeaway from testing is that, as-is, the fail sound plays too often, and if a passive check has no specific fail state other than to move on, the player may be confused about what exactly they failed/why they’re hearing a negative sound with no apparent negative consequence.

Yeah I don’t think there’s any way to do that specifically but it’s probably not super hard to add in the options for a specific skill check