Are skill checks 2d6 or d100?

Are skill checks always made with d100 or 2d6? The documentation seems to indicate both?

Here we see them clearly set up to be made wth 2d6 as also seen in the standard skillchecks.yaml: Skills System | Narrat Documentation

However on the very same page, passive skill checks are shown to be made with a d100: Skills System | Narrat Documentation

Similarly the default skills.yaml still shows configurations for d100 rolls.

Is this intentional or remnants of an old d100 system prior to introducing 2d6? It’s confusing to a new and inexperienced user since there don’t seem to be any examples of passive skill checks made with 2d6 and it’s unclear if that’s just because the docs are out of date or if passive skill checks must be made with d100.

Well it’s configurable, that’s the point. The default used to be rolls of 100, it was changed to rolls of d6 when I added configurable rolls, but you can do whatever you want

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Sorry if this is really obvious to more experienced programmers but I have to reiterate I am about as ignorant as it is possible to be, so assumptions that may seem obvious to others still mystify me. Is there some documentation about how to configure this? Again, in the docs passive skill checks are only ever shown in d100 format and I can’t find any reference to how to change them to 2d6 format.

Ah, OK, I see this post which explains it further. My apologies, I was only looking at the documentation rather than this forum. Narrat 2.15.0 is released | New dice-based skill checks system

All the yaml config files are files you can edit in your game to customise it. The docs explain how it works in this part Editing a narrat game | Narrat Documentation

And also yes some bits of docs can be outdated or inconsistent sometimes, as there’s a lot of it and not really anyone else working on the engine to help maintain docs. But it’s all open source and anyone can improve or fix the docs

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