# Small fixes, changes and feature requests for October

**URL:** <https://narrat.discourse.group/t/small-fixes-changes-and-feature-requests-for-october/134>\
**Category:** Engine Development\
**Created:** [9 October 2023 13:50 UTC](https://narrat.discourse.group/t/small-fixes-changes-and-feature-requests-for-october/134 "2023-10-09T13:50:38Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Narrat-Admin](https://yyz2.discourse-cdn.com/free1/user_avatar/narrat.discourse.group/narrat-admin/32/429_2.png) [@Narrat-Admin](https://narrat.discourse.group/u/Narrat-Admin)\
**Post date:** [17 October 2023 19:18 UTC](https://narrat.discourse.group/t/small-fixes-changes-and-feature-requests-for-october/134/6 "2023-10-17T19:18:33Z")

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> [@razzziel](#):
>
> Before 3.3.0, if you changed scenes, the dialogue box would continuously stay on screen. After 3.3.0, this was no longer the case and the dialogue will “blink in and out”, which disrupts the visual flow and is very distracting when playing (to me).

This is now fixed in [3.4.0](https://narrat.discourse.group/t/narrat-3-4-0-release-animations-narrat-editor-demo-and-some-other-changes/141) (it shouldn’t do it by default anymore), but I also added [new ways to control all those behaviours](https://docs.narrat.dev/features/dialog-panel.html#controlling-when-the-dialog-panel-appears)

> [@lutzl](#):
>
> screen shake feature

There’s now a whole [animations feature](https://docs.narrat.dev/features/animations.html) which includes built-in screenshake.  
 ![narrat animations](https://global.discourse-cdn.com/free1/uploads/narrat/original/1X/36d47cee47c3f173aa8f27023dc51471506d1762.gif)

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