# Per-Die Rerolls

**URL:** <https://narrat.discourse.group/t/per-die-rerolls/427>\
**Category:** Feature Requests\
**Created:** [29 July 2025 09:09 UTC](https://narrat.discourse.group/t/per-die-rerolls/427 "2025-07-29T09:09:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Chucklemaster](https://avatars.discourse-cdn.com/v4/letter/c/ba9def/32.png) [@Chucklemaster](https://narrat.discourse.group/u/Chucklemaster)\
**Post date:** [29 July 2025 09:09 UTC](https://narrat.discourse.group/t/per-die-rerolls/427/1 "2025-07-29T09:09:51Z")

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Hello again! A second feature request has hit the discourse.group.  
This one is is lifting from a couple of tabletop roleplaying games, and another video game which borrows from tabletop mechanics: Moves of The Diamond Hand. Namely, I think there should be some way to grant the player a resource they can spend to reroll individual dice before a roll is fully resolved, and ways for game events to manipulate that resource in various ways. I understand this is far more complex than my other request, but if you play any of Cosmo D’s games with dice mechanics, I think you’ll understand the potential here.

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**Author:** ![liana](https://yyz2.discourse-cdn.com/free1/user_avatar/narrat.discourse.group/liana/32/428_2.png) [@liana](https://narrat.discourse.group/u/liana)\
**Post date:** [30 July 2025 21:36 UTC](https://narrat.discourse.group/t/per-die-rerolls/427/2 "2025-07-30T21:36:54Z")

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I generally want to work on some kind of dice roll update, improving the experience for the player of doing a roll and seeing the results, being able to see modifiers flags that affect the roll, etc. So yeah it would be a good occasion to add that.

Not sure when I’ll get around to it though
