# Narrat 3.17.0 released ✨ Better gamepad navigation, sprites hover function

**URL:** <https://narrat.discourse.group/t/narrat-3-17-0-released-better-gamepad-navigation-sprites-hover-function/368>\
**Category:** Engine Development\
**Created:** [9 April 2025 17:06 UTC](https://narrat.discourse.group/t/narrat-3-17-0-released-better-gamepad-navigation-sprites-hover-function/368 "2025-04-09T17:06:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![liana](https://yyz2.discourse-cdn.com/free1/user_avatar/narrat.discourse.group/liana/32/428_2.png) [@liana](https://narrat.discourse.group/u/liana)\
**Post date:** [9 April 2025 17:06 UTC](https://narrat.discourse.group/t/narrat-3-17-0-released-better-gamepad-navigation-sprites-hover-function/368/1 "2025-04-09T17:06:10Z")

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Narrat 3.17.0 contains the first part of the work to make all of narrat fully gamepad accessible 🎮

[Changelog](https://github.com/liana-p/narrat-engine/blob/13d328aa0bbcf88bc5a022415709dab1e95c40bf/CHANGELOG.md#3170-2025-04-09)

- The quest list can be navigated via gamepad
- The achievement screen can scroll with right stick
- The dialog panel can scroll with right stick
- The system menu can also scroll with right stick
- There is also a new feature to add an `onHover` to sprites. It works the same way as `onClick`, but happens when hovered with the mouse.
- `ambiant` audio channel renamed to `ambient` to fix the misspelling. This is also reflected in code, so update any `ambiant` in your scripts to `ambient` if updating a game
- Some CSS classes added/removed when switching between keyboard and gamepad have changed, so you might need to update your CSS

Specifically, the new navigation now adds both the `selected` class and the `gamepad-selected` or `keyboard-selected`, depending on which is active. This allows you to more easily control how you show selection feedback in your CSS for either of those.

 ![image](https://global.discourse-cdn.com/free1/uploads/narrat/original/1X/8862b32eb66e95db7170ac6fef7f72768655f9a6.png)

The new navigation system is only used in quests for now and not yet ported to other places, but eventually this change will happen everywhere.
