# How to set a different "Think" color for each character? + Name change with different sprites

**URL:** <https://narrat.discourse.group/t/how-to-set-a-different-think-color-for-each-character-name-change-with-different-sprites/406>\
**Category:** Help\
**Created:** [19 June 2025 14:10 UTC](https://narrat.discourse.group/t/how-to-set-a-different-think-color-for-each-character-name-change-with-different-sprites/406 "2025-06-19T14:10:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Kosmic\_Naut](https://yyz2.discourse-cdn.com/free1/user_avatar/narrat.discourse.group/kosmic_naut/32/447_2.png) [@Kosmic\_Naut](https://narrat.discourse.group/u/Kosmic_Naut)\
**Post date:** [19 June 2025 14:10 UTC](https://narrat.discourse.group/t/how-to-set-a-different-think-color-for-each-character-name-change-with-different-sprites/406/1 "2025-06-19T14:10:01Z")

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The question in the title

For example, I wanted the think command when used on NPC 1 to be green and on NPC 2 to be blue, is there a way to do this?

The other question is if I can change the name based on the sprite I am using. For example; Derp [Name]: think NPC 1 Evo1, “Green text” / Blerp[Name] think NPC 1 Evo2 “Blue text”
