# Custom dialog painel position/opacity for a scene

**URL:** <https://narrat.discourse.group/t/custom-dialog-painel-position-opacity-for-a-scene/369>\
**Category:** Help\
**Created:** [13 April 2025 13:39 UTC](https://narrat.discourse.group/t/custom-dialog-painel-position-opacity-for-a-scene/369 "2025-04-13T13:39:56Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Rex\_Fox](https://avatars.discourse-cdn.com/v4/letter/r/53a042/32.png) [@Rex\_Fox](https://narrat.discourse.group/u/Rex_Fox)\
**Post date:** [13 April 2025 13:39 UTC](https://narrat.discourse.group/t/custom-dialog-painel-position-opacity-for-a-scene/369/1 "2025-04-13T13:39:56Z")

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The question is in the title. I can change the dialog panel, but I wanted to change it (position and opacity) specifically for a single scene, keeping the dialog as it is globally.

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**Author:** ![liana](https://yyz2.discourse-cdn.com/free1/user_avatar/narrat.discourse.group/liana/32/428_2.png) [@liana](https://narrat.discourse.group/u/liana)\
**Post date:** [13 April 2025 13:57 UTC](https://narrat.discourse.group/t/custom-dialog-painel-position-opacity-for-a-scene/369/2 "2025-04-13T13:57:42Z")

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You can do that with themes, you can change back and forth between themes during gameplay

> **[Narrat Themes | Narrat Documentation](https://docs.narrat.dev/guides/themes.html)**
>
> Narrat games can use themes to customise the entire look and layout of the game, and can swap themes on the go during gameplay

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**Author:** ![Rex\_Fox](https://avatars.discourse-cdn.com/v4/letter/r/53a042/32.png) [@Rex\_Fox](https://narrat.discourse.group/u/Rex_Fox)\
**Post date:** [13 April 2025 15:21 UTC](https://narrat.discourse.group/t/custom-dialog-painel-position-opacity-for-a-scene/369/3 "2025-04-13T15:21:35Z")

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Awesome! 😃 Thank you so much for this, to be quite honest I didn’t remember this feature.
