# Can skill check audio triggers be configured to only play for active checks?

**URL:** <https://narrat.discourse.group/t/can-skill-check-audio-triggers-be-configured-to-only-play-for-active-checks/291>\
**Category:** Help\
**Created:** [22 November 2024 18:16 UTC](https://narrat.discourse.group/t/can-skill-check-audio-triggers-be-configured-to-only-play-for-active-checks/291 "2024-11-22T18:16:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Tom\_Harrison](https://yyz2.discourse-cdn.com/free1/user_avatar/narrat.discourse.group/tom_harrison/32/358_2.png) [@Tom\_Harrison](https://narrat.discourse.group/u/Tom_Harrison)\
**Post date:** [22 November 2024 18:16 UTC](https://narrat.discourse.group/t/can-skill-check-audio-triggers-be-configured-to-only-play-for-active-checks/291/1 "2024-11-22T18:16:57Z")

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I’m pretty sure it’s not possible, but wanted to check–can audio triggers for skill checks be configured to not play for passive checks?

If not, is it possible to hide a passive skill failure? Basically, my takeaway from testing is that, as-is, the fail sound plays too often, and if a passive check has no specific fail state other than to move on, the player may be confused about what exactly they failed/why they’re hearing a negative sound with no apparent negative consequence.

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**Author:** ![Narrat-Admin](https://yyz2.discourse-cdn.com/free1/user_avatar/narrat.discourse.group/narrat-admin/32/429_2.png) [@Narrat-Admin](https://narrat.discourse.group/u/Narrat-Admin)\
**Post date:** [24 November 2024 15:51 UTC](https://narrat.discourse.group/t/can-skill-check-audio-triggers-be-configured-to-only-play-for-active-checks/291/2 "2024-11-24T15:51:04Z")

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Yeah I don’t think there’s any way to do that specifically but it’s probably not super hard to add in the options for a specific skill check
